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gLapse: take screenshots, glue them together

Hi, I’m proud to introduce you gLapse v0.1, a GUI GNU/Linux tool to make time lapse videos of your Ludum Dare work progress. gLapse allows you to take desktop screenshots at fixed intervals and glue...

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gLapse 0.2 released!

I’m very happy to introduce you gLapse 0.2, the visual GNU/Linux tool to take screenshots at fixed intervals and make time lapse videos of your compo progress. If you didn’t knew gLapse you can check...

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Good morning.

Hello LDI just wake up and I do have an idea. I will use: haXe The GIMP Inkscape ? I have to work today’ so I will miss 6 hours, but I think it should be enough time to finish the game.    

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Planets are falling from the air.

One of the key elements is almost done. My planets are being spawned, rotated and moved down and I can easly add more planets. And I’m still able to compile it to Android, HTML5, SWF and Linux....

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Playable

I finaly have a playable version of the game Now I only have to fix some bugs and than I can add additional stuff. You can play the HTML5 version here: http://games.corne.info/LD/LD23/6/html5/bin/ Used...

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Compiled, Compiled, Compiled and Submited

Wow, NME works great thanks all people working on NME/haXe. So I have submited my game and it is working on: Android (http://games.corne.info/LD/LD23/release/dist/astronautics-android.apk) Linux...

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Hey unity devs! please export to linux!

This is a reminder to unity developers, there is NO webplayer for linux(yet?) so please, make a linux build, its not that hard =). Linux users like to play games too! Simple instructions to build for...

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Port SDL game to OS X from Linux

Tach, Is there someone developing under GNU/Linux with C++ and want to compile his game for Mac OS X ? I don’t have an OS X system (using Arch Linux) and I don’t know which software to use to...

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TileCraft: an open-source multi-platform 2.5D modeling tool

**EDIT** I’ve changed the post time (hope it is not a problem for the admins) because quite a few people downloaded the ALPHA8. I am sorry it was bugged and it could not run at all. I’ve just released...

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Thanks for all your feedback! (Update + Linux & OS X builds)

Thank you so much everyone who played and commented on my game with helpful feedback! The feedback was more or less unanimous, which made it a little easier to have a look at the flaws. In the new...

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